Sunday, August 21, 2011

Economic meaning in children's books

In the NYT today, an article about economic meaning substituting for moral teachings in children books. To say that this is a new trend seems way overstated. Even in the article most of the books cited are old. Moreover, it seems to me that the best books about economics are those that go alongside numeracy (e.g., this).

One point struck me as wrong.
One of the most common themes in books for young people reflects parents’ fears that their children will become “bad” consumers, said Marah Gubar, director of the children’s literature program at the University of Pittsburgh. 
That often means rampant consumers are cast as villains, or at least losers. Take Roald Dahl’s “Charlie and the Chocolate Factory,” in which Augustus Gloop and Veruca Salt are spoiled brats whose parents buy them whatever they want. And even in “Harry Potter,” Ms. Gubar noted, the appalling Dursleys shower their son, Dudley, with presents, a pointed symptom of the family’s wickedness.
First of all, Charlie and the Chocolate Factory is teeming with economics beyond annoying, spoilt kids. The whole plot is one of innovator rights and the use of trade secrecy as a means of intellectual property protection. And, by the way, the moral message on that is in favour of such protection. Second, Harry Potter is unabashedly the Magical World of Monopolies. Almost every significant economic good or service is provided by a single provider from banking to wands to books and, finally, to school. The only exception is the entrepreneurial entry by the Weasley brothers into an existing but clearly underserved market. One suspects had Voldemort gone after the monopoly businesses rather than the government he may have been more successful in his evil ways.

Thursday, August 18, 2011

Worst parenting mistakes

What are the worst parenting moves economists have made? Head over to Freakonomics to find out. Bruce Sacerdote almost killed his children sailing. Steve Levitt almost killed his children losing control of a stroller. Justin Wolfers is killing himself with a new puppy + ignorance (he should have talked to me!). And Bryan Caplan has apparently made no mistakes except not to have more kids and to sound continually like a broken record.

I'm there too with some terrorising of a one year old, incentive debacles and mistaken punishment.

GDC Europe Sum-up

Me, Marc and Jens got back from GDC Europe yesterday so thought I should write a small summary of the trip.



First of, some thoughts on the lecture:





My talk was scheduled the first day and was the first time I have ever had this type of lecture so I was quite nervous. This meant I had a bit of trouble relaxing and enjoying the other talks before mine. Also, the night before I had had the final practice round for the lecture, making my dreams that night filled with nothing but fragmented sentences from my script, which of course tainted the next day too. My head contained little but the lecture.

My first plan had been to learn the entire lecture and not use any notes, but during practice I always managed to miss something and felt having some kind of notes was more secure. As the lecture slides was pretty much void of text and the actual images often not very descriptive to what I said, I had to keep everything in my head. In the end, I am happy I made the decision of having notes as I did get lost a few times, but could quickly get back by a glance. Hopefully nobody noticed anything.

When it was finally time for the talk I was really worried if any of the videos would work, as there had been numerous problems when testing at home. Fortunately all videos showed perfectly!

Overall, I think it all went quite well and the audience seem to enjoy it too. There are summaries of the lecture at Gamasutra and Gamespot, and I will see if I can get the script up too later on.

I was also involved in a panel with some other people. My five minute presentation was pretty much an extended version of an old blogpost.



Once my lecture was done I could finally relax and enjoy the various lectures a bit more. As always there is a great mixture in quality and content. My favorites were probably a lecture about RPG mechanics, a talk on horror by the developer of the upcoming Silent Hill Downpour (even though I disagreed with plenty) and a talk about performance capture (by one of the founders of Ninja Theory).





Apart from the GDC stuff, we also attended something called the NotGames Fest. It was an exhibit that showcased a bunch of games that did not have a big focus on "fun game mechanics", and Amnesia was one of these. It was all much more nicely setup than I thought it would be. Visitors had to enter a atmospherically lit, cave-like room built up from cardboard. It was quite moody and fitted the exhibit perfectly. I really liked how it contrasted the normal, ear-deafening, sensory overloading exhibits videogames are normally shown in and had a very calm and serene feel to it instead. I hope that there will be more game exhibitions like this!

At the evening the exhibit also had a BBQ featuring hot-dogs in round buns, which was felt a strange (but still tasted good). Jens told me this some German tradition. Anybody know anything more about this strange way of hot-dog consumption?





Also like to note that two guys form the Italian company Santa Ragione gave us a free copy of their horror board game "Escape from the Aliens in outer space". We tried it while waiting for our plane to take off and even though we were probably a bit too few it was really nice. Will definitively play it again.

Saturday, August 13, 2011

Horror Tip: Hide

I just saw this little horror game gem called "Hide". It is a very simple game with very simple graphics. Basically the game is all about finding five signs scattered across a map while avoiding being found. I think it is a great example in how not showing something properly makes the imagination go wild. The extremely sparse (yet workable) graphics and the atmospheric soundscape forces you to immerse your self and imagine your worse fear.



The game only takes a few minutes to play, so I suggest you all give it a go. And do not forget those headphones!

Friday, August 12, 2011

GDC Europe

Just wanted to inform everybody that I will be holding a lecture and be part of a

panel at GDC Europe next week.



The lecture is called "Evoking Emotions and Achieving Success by Breaking All the Rules" and will be about some of the design in Amnesia and also touch upon a lot of subjects discussed in this blog.



The panel has the name "Beyond Fun: Perspectives on Video Games as Expressive Experiences", which will include 4 other swell guys and gals. In it I will have a lil rant called "Games or Toys".



Both of these will take place on Monday and be one after another. Hopefully I can put something or link to video after the convention is over.



Will anybody here be attending?

Monday, July 18, 2011

My English language test for Canada

It has been suggested that readers of this blog may like my post from last week from Core Economics on my English test. While I'm at it, you might also be interested in my Harvard Business Review blog posts.

Anyhow here is the post ...


Today was an interesting day for me: I took an English language test. This was a test designed to see whether I could function in English speaking countries -- in my case, Canada. It is a requirement for permanent residency and is, indeed, something required of people coming to work in Australia and also the UK. I queried this requirement as to why it applied to everyone and they said, "it even is a requirement for people from the United States." Well, I guess there is no higher gold standard on English language proficiency than that!

To my keen economics mind, I immediately hypothesised that the International English Language Testing folks had some pretty good lobbyists but in actually, I guess immigration people just got sick of arguing with people over why they had to take the test. "Yes, I know you are an English literature professor going to teach at the Australian National University but you are an Indian citizen, etc ..." It was probably easier just to force everyone to do it.

Now this test was no "walk in the park." It was a 4 hours experience designed to probe the intricacies and subtleties of the English language and all without the help of the spell check feature that I used right now for intricacies and subtleties that regular readers will be surprised to learn actually improves language and exposition in this blog.

The first part was a speaking test. This is where a tester sat across from you and carried on the most unlikely conversation for someone you just met. He read a scripted piece which I filled in the other side of the conversation from. It started off standard and friendly enough with some exchange of basic information before he somewhat ominously decided to put a question to me where I would be allowed some "thinking time" before I answered. The question was to describe a job that I believed helped the world and to explain why I thought that. Of course, my first thought was "well, not your job because this is clearly a waste time in some broad sense." But as I was the only person in our family required to take this test, I had been ordered to be on good behaviour. So I went with scientists and put in a solid discussion of the microfoundations of endogenous growth theory for a minute. I don't think he was that intrigued because when my minute was up he cut me off mid-word -- apparently more desperate to be free of this than I was. He then decided to provoke me by asking whether I thought that "industry destroyed the environment." I said I thought that by definition all human activity, including industry, destroyed the environment, what of it? We then meandered back into whether technology was making people's lives more enjoyable (I said, "it is me! I have an iPad") but before I could get onto the Easterlin Paradox, my time was done.

It was then time for the listening part of the test. This turned out to be a rather difficult 30 minutes. The first conversation I was forced to parse was a discussion of the hotel, travel and accommodation needs of a marketing professor visiting some random university. Suffice it to say, I have been expertly trained to filter out all detail from such conversations which was exactly the handicap I did not need for this exam. It was hard work. But not as hard as the next part of working out the fishing license requirements in some random English village and then on to a request by a student -- and I am not making this up -- for help in understanding the bureaucratic requirements of an upcoming overseas field trip. To say it was a struggle is an understatement. I had to work with every inch of my attention to concentrate on this. That said, the field trip -- if you are one of the marine biology, 3rd year undergraduates eligible to take it without the express written permission of your BIOL724 tutor -- did sound cool.

Next came reading. This was an hour long one. Well, I spent 30 minutes at a slow pace on it. But it had to do with Australia. Yes, indeed, our local testing facilities were hard at work here. First, I had to understand the entry requirements on what is the back of form you fill out when you come to visit Australia. It is harder than you think and let me tell you, canned goods have to be declared! Then I had to understand the various things to do in Macarthur in NSW which, by the way, was an important link in the intercontinental telegraph system at one point before turning on to -- again, I am not making this up -- industrial relations. Namely, I had to read through the Sigma Pharmaceuticals (an actual company) guidelines on working from home -- did you know you had to have your own private insurance if you bring a computer home? -- before turning to the grievance manual at I think the same company.

And as I sat bored for the remainder of the test I realised what an opportunity had been lost. My guess is that a good share of people taking these tests are dealing with Universities. Universities in turn have all manner of procedures and manuals they want new-comers to read. This test was the opportunity to do that. Instead of trying to understand Sigma Pharmaceutical's procedures I could have been handed the University of Toronto's. There is no other way I was going to read that. There is a real economy to be had here.

The final part of the test was writing. You know I hadn't taken a test for 20 years and I pretty much hadn't hand-written anything for that same period of time. It was only like four pages but it was hard going. What a stupid way of testing people that is in this day and age? Anyhow, the written part asked me first to write a letter to a local community organisation helping the elderly to offer my free services. I decided to make up "Grey Power Button" whose motto as "we'll find that damn power button." I had to explain how I heard about it (answer: overhearing and Apple store conversation with an elderly gentlemen whose cable modem was clearly unplugged) and why I thought they would be useful (answer: because people need to make sure that when they download adult material using their neighbour's wifi their grandkids broke into, they need to close their browser afterwards -- or something to that effect). The final task was to explain why some people like to live in big cities and others like to live in small towns and who was right. 

The answer, of course, was no-one and if everyone acted on some universal preference they would destroy the very thing they liked about where they lived and so should just shut up about it. Hey, it was the end of a long day, my hand was tired and I was in the mood for rant.

Anyhow, I cannot recommend against doing this enough. There has got to be a better and quicker way to assess language -- maybe some two step procedure. I'm glad it is over -- assuming I pass that is. If I don't pass, it will turn out I am not recognisably proficient in any language!

[Update: Eric Crampton observes that New Zealand has it right.]