Showing posts with label computer games. Show all posts
Showing posts with label computer games. Show all posts

Wednesday, October 22, 2008

The Spore Report

The full computer game, Spore, was released back in September. But for various reasons, we have taken awhile to get to playing it. Well, when I say, we, I mean my 7 year old son. Back in June, I reported on how joyful he had found the Spore Creature Creator. He made more than 100 in all. Now, with the full game, he got a chance to try his creatures out.

I am not sure EA Games realised it when they developed this game but what they appear to have done is to delve into the mind of my son and designed a game uniquely defined to maximise his happiness. Indeed, it only lacks one thing -- it is shackled to a computer and therefore comes under the rubric of 'parental permission to play' required.

The game starts with you as a single celled life form. You need to eat enough to grow and you need to avoid predators. As you do this you get to evolve into more complex and larger lifeforms. Along the way, you get to choose how you evolve -- eating meat, devoting your body to attacking things (like claws) or defensive ones (like armour). It is those design stages that delighted my son who could employ his full creative talents as the game progressed.

At one of these stages you get to procreate with others of your species (that somehow appear despite the obvious fact that you designed the first one). Anyhow that is just as well because you need at least one of those, after that, to be around so you can procreate and evolve. This is dangerous and I would often hear, "oh dear that big fish ate my child." It is a harsh lesson in life.

Eventually, you evolve enough to make your way, with much fanfare, on to land. That is when things really take off. You initially have a nest. I would then hear, "where's my wife? I want to have children. Oh there she is. I'll call her." At that point, there is an exchange of love hearts and some happy dancing, after which, the 'wife' goes to the nest and lays an egg. This offers another opportunity for some evolutionary design changes. Watching this another adult remarked, "did he just call her to do what I think he did?" "Yep," I'd reply. "And you are fine with that?" "Sure." "Ookay," as they walked slowly away so as not to startle the crazy people. In my mind, it seemed to be a fairly sanitised educational experience.

The game continues on with less evolution and more technological change. Then you get to design temples, halls, houses and various kinds of military equipment. You need that so you can either impress or conquer other nations/species. My son did not spend his life in military pursuits and preferred doing dances to win others over. He is that kind of kid. But one time I saw that he was being attacked by a particularly aggressive tribe. I suggested as night was falling that he immediately fight back and wipe them off the face of the planet. He gathered his mob with flaming torches and went over to the other tribe's village. Weakened from their own unsuccessful attack on him, as his mob came over the hill, they literally fled it terror. This was one of the funniest things I have ever seen in a computer game. And we laughed and laughed as his mob burnt that village to the ground. Good times. Good times.

As of now he has a full fledged civilisation and engaged in a combination of religious subjugation and World War. I think if he gets through that he will take to space and move on to other worlds.

All in all, this game is a great combination of creativity, problem solving, social learning and comedic fun. I recommend it wholeheartedly.

Thursday, March 20, 2008

The power of the crayon

The prototype of this game injected much fun into our household. Here is a video of Crayon Physics Deluxe which is coming soon (Slate story here). Here is the original game if you haven't tried it already. Remember it is 'educational' so you can spend as much time playing it (with your kids) as you like.

Thursday, July 12, 2007

A Penguin's Life

Massively multi-player games are all the rage. There is Everquest and World of Warcraft if you want to wage war. There is Second Life if you want to wage life. And for the kids, there is the torridly two dimensional world of Club Penguin. These school holidays, it has totally absorbed our family.

So what happens in the club? Basically, for free, your kid gets a penguin and can earn coins by playing games. They can then use the coins to buy some things including stuff to do up their very own igloo. They can also buy pets called puffles and spend some time trying to keep them healthy and happy. Finally, they can waddle around the world and see who else is there.

This teaches them about life. My 6 year old son, played enough games to earn himself some loot and then spent it on ten puffles. He learnt the lesson of over-population quickly and found himself unable to care for them. By the day's end, they were all gone; passed on to another virtual place. From then on, he kept his puffle herd down.

For my kids, we told them not to talk to strangers. So their activities are divided between saying in response to someone asking them to be their friend, "No!" and looking for each other. So in one room someone shouts out, "where are you?" and there is the response "in the Outback." Suffice it to say the Outback is a much colder place than you would expect.

To earn coins, the kids played games. I asked whether they killed anyone and apparently that wasn't allowed. Now how, may I ask, is this going to prepare them for other virtual games?

Typically, I would come home to this conversation:

"How long have you been playing that thing?"

"About three hours."

"Don't you think you should stop?"

"No"

"What are you doing?"

"I am playing this ice block game. Three more rounds and I'll have enough coins do get another puffle."

"What about bath time?"

"What about it?"

"Well, the kids seem to be waiting to go to bed and they haven't eaten since lunch. Well, except for some virtual fish."

You see, Club Penguin -- like other games before it -- has taken in my kids' mother. She too is obsessed with getting further in it. The entire family is now on ice.